Why less traps? I think it's more interesting with combination of units+traps than just units. I added rally points, so you don't have to move them manually (coming in next version sometime later today) I was never disconnected (propably because I was the host ), but I didn't experience anyone disconnectin either, maybe you have weak CPU? Some of the pathfinding/digging algorithms can be pretty demanding Workers move toward nearest work, the system is not complete yet, therefore workers move stupidly sometimes Yeah, I didn't think of that when I added them the ability to move. new spell systems - same effects but much faster map loading timeĭungeon, dungeon keeper, RPG, warchasers, treasureįirst of all, thanks for playing, nice thing someone understood how to play as dungeon lordīlessing has a really long duration, but it shouldn't work forever, I shall look into that tooltips for buildings and heroes greatly improved worker system - "smart" task assignment + includes auto-embracing! new custom font (it may seem familiar if you played DK II) new usable items - drugs (see map development forum for more info) reworked damage system (more effective coding) new feature - chaincasting - works for Arcane Magi only Ability added for locating the last treasures changed amount of DL resources to 17/24/31/38 * round wands and staves inteligence bonus fixed nerfed dungeon units (it is now pretty hard to play as dungeon lord) separated minigame player from second dungeon player construction cancel room texture bug fixed fixed bug that alllowed multiple building in one room further strength nerf (strength now grants 7.5HP/point) "defensive" accesories now grant HP and HP regen instead of strength Fighter combinations get all of that except for the crystal magic.- new dungen lord, some units have new skills Adept->Valkyrie is nice because you get crystal (divine) magic, rune magic, and the ability to use pretty much any weapon in the game. Anything based on fighter and valkyrie are the only classes which unlock the abilty to equip any armor better than leather. If you want to go adept, I strongly recommend making a female character so you can pick the "Valkyrie" tier-2 class. If you open every chest you find, you won't get too far behind on the skills.įighter and Adept make for decent class combo's with Rogue. If you run into a lock that's just too hard, even with lockpicks, throw a point or two at inspect/disarm until you're able to manage it. You can go get this once you've gotten to Arindale.ĥ. It's the big island, and it has only one spot you can get "in" to it's interior, so you'll likely have to swim around the island to find that entry point. The "moonstone" item required to activate the moongates can be acquired on an island in the big northern lake. Once you get to Arindale, you will not be able to return to Fargrove until you've completed a number of quests and dungeons. And some enemies are just far easier to kill with ranged weapons.ģ. Also note that ranged weapons (thrown and bow) do not degrade, so using ranged weapons at times is a good idea. You can buy some extra repair kits from vendors, but they are not unlimited. Invest some in the repair skill, but use repair kits judiciously. Keep a couple sets of weapons on hand, and when heading into a dungeon, don't use your best weapons until you find the "boss" fights, to preserve durability. Weapons (and armor) loose durability as they're used. Bash is unreliable, and the equipment from chests is far far better than the drops from enemies.Ģ. The difference was opening all the chests. When playing as a rogue, I had equipment almost as good as I acquired over the entire first game before I left fargrove, and by the time I returned to fargrove, I was doing roughly 3x the damage per attack as the prior playthrough. I've played through the first portion of the game (through completing the events in Arindale and returning to Fargrove) twice now once without, and once with. Note that at this time of writing, the stylesheets are broken on a bunch of the content, but it's still there you just have to scroll down a way to get to it.ġ. has excellent information on classes, skills, walkthrough, etc. Those guilds offer additional "options" for 2nd and 3rd tier classes. There are two "free" guilds the eastern guild, and the sisterhood (requires female character). You start the game with one class, and must join a guild (and complete a quest) to recieve a second class. Things I've picked up playing through this game Ī brief intro to the class system you get two base classes (adept, mage, fighter, rogue), two tier-two classes, and 1 tier-3 class.
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